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RenderResolutionDivisor glitches riftlook


When using RLV-scripted items, some of them simulate blurred vision by setting RenderResolutionDivisor to a different value. When this happens and the viewer is in rift mode, the view glitches out and is unusable. Returning to normal view fixes the issue. I can do more testing on this if desired, but this is a big feature for those of us who want to use 3D and RLV.


ctrlaltdavid wrote Jan 18, 2016 at 1:42 AM

Hi. Thanks very much for reporting this issue. Unfortunately it's unlikely that I will fix it as development on this viewer has probably stopped - see
This RLV feature will be a good one to test on other third party viewers as they adopt Linden Lab's Oculus Rift code when it is finished off and released.